Links
reflections, progress updates, and documentation of my game design work.
Replaced the manually cleaned boat mesh with a proper Blender-generated convex hull for the buoyancy simulation.
Replacing the 4-point float system with a proper mesh-based buoyancy simulation using Archimedes' principle and hydrostatic pressure.
Adding player-weight-based boat tipping using buoyancy points and a trigger collider.
Arms smuggling penguins, friendslop fun :)
How I procrastinated on my actual work by building a whole website, featuring a 3D glass cube I definitely spent too long on.